// ------------------------------------------------------ Naming ------------------------------------------------------
Name Van_PAYDAY VAN
ShortName van_paydayvan
ItemID 11012
Description MAX HP:200_CargoSlots 16_Sound Horn
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon PAYDAY_VAN
Model mos.PAYDAY_VAN
Texture PAYDAY_VAN
RotateWheels True
//Third Person Camera Distance
CameraDistance 7.5
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 1.3
MaxNegativeThrottle 1.0
//Steering modifiers
TurnLeftSpeed 0.65
TurnRightSpeed 0.65
//For calculating whether wheels are on the ground or not for driving
WheelRadius 0.5
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -33 -18 -18
WheelPosition 1 -33 -18 18
WheelPosition 2 36 -18 18
WheelPosition 3 36 -18 -18
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank false
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Shell
//Time between shots in 1/20ths of seconds
PlaceTimePrimary 160
ShootDelayPrimary 40
ReloadTimePrimary 40
PlaceTimeSecondary 160
ShootDelaySecondary 40
ReloadTimeSecondary 40
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 40 0 0 core
ShootPointSecondary
ShootParticlesPrimary note 0 1 0
ShootParticlesPrimary note 0 2 0
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 16
BombSlots 0
MissileSlots 1
AllowAllAmmo False
AddAmmo sound_horn
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 1500
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 19 -4 -10
RotatedDriverOffset 0 0 0
Passengers 4
Passenger 1 19 -4 10 core -360 360 -89 89 dummygun DummyGun
Passenger 2 -20 -2 12 core -360 360 -89 89
Passenger 3 -30 -2 12 core -360 360 -89 89
Passenger 4 -40 -2 12 core -360 360 -89 89
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound Blitz_EngineSound
StartSoundLength 90
EngineSound Blitz_EngineSound
EngineSoundLength 90
StartSoundRange 50
EngineSoundRange 50
BackSoundRange 50
BackSoundLength 
BackSound 
PlaceSoundPrimary Blitz_PlaceSound
ShootSoundPrimary horn
ReloadSoundPrimary PG_reload
PlaceSoundSecondary None
ShootSoundSecondary None
ReloadSoundSecondary None
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 1 parts_smallchassis 4 parts_smallwheel 5 iron
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
//AddDye 0 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 200 -52 -18 -20 101 40 40
BulletDetection 5
SquashMobs false
BrakeSound Truck_Stop
BrakeSoundRange 10
BrakeSoundLength 120
IsExplosionWhenDestroyed true
PlaceableOnLand true
PlaceableOnSponge true
CollisionDamageEnable true
CollisionDamageThrottle 0.50
CollisionDamageTimes 5